Pawn Class 3D Character
A custom Pawn class driven by the Enhanced Input system.
Game Developer. Unreal Engine 5 · C++. Unity · C#. AI-Assisted Tools. Programmer. Latest DevLog · 2026-10-03.
One developer, one indie game, and a public record of how it gets built. DevLogs, project write-ups, and technical notes.
Finished games and prototypes in Unreal Engine, C++, and Unity, some playable in the browser.
11 postsProgress notes and debugging write-ups from the Tumble Teams multiplayer project.
7 notesShort notes on Unreal Engine, C++, and Git that I wanted to keep.
DiscordTalk about the games or give feedback on Discord.
About
I'd rather show the work while it's happening than wait for a launch trailer. The DevLog has progress notes and debugging write-ups, including the mistakes.
DevLogs, including the mistakes.
Selected work
Earlier builds, released games, and team projects.
A custom Pawn class driven by the Enhanced Input system.
A three-wave level structure with a reworked UI.

Released on Google Play, playable in the browser.

A team-built, text-based console RPG with auto-battles and a split-screen layout.
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One developer, one indie game, and a public record of how it gets built. DevLogs, project write-ups, and technical notes.
Writing
Questions about a DevLog post, bugs you spot, or ideas for Tumble Teams. That's where I read them.
Contact
Feedback, questions, or press and business inquiries. The Contact page lists the email address and other ways to reach me.